

in DOOM 3 it was all about flickering lights in a dark corridor, and sudden / burst spawning of monsters behind or on the sides. In games, the "dread" feeling can be achieved, and I've experienced it a few times here and there. It doesn't work in video games - for me anyway - as well as it can work in movies. Their attempt at the "horror" aspects mostly failed, in my eyes then again on a personal level I've never really been that impressed by most attempts in video gaming in general to do "horror". yeah the context had a tremendous role into shaping up DOOM 3 into what it was ultimately. I always considered (at the time, when I first played it essentially I bought it from a pre-order at release, PC version) DOOM 3 to be a 'tech demo'. It was a time period when no less than 3 very significant engines were made that would have (especially 2 of them) repercussions in the industry for many years to follow. But at the time (more so then in comparison to nowadays) it felt just 'off' by way too much for me compared to the previous games. I wouldn't say it was "bad", by any means really.


With some Mods I'd say DOOM 3 can be a decent enough game. And I do prefer DOOM 3 (if I had to choose) over DOOM 2016, for sure. I didn't like it much, although the second half or so of the game gets better. My points made above make it hard for me to love it.ĭoom Immortal 5/10 - I couldn't even finish.Īh, DOOM. This was eclipsed by the fully world-building Half Life 2 and emergence of Call of Duty shooters.ĭoom 2016 7/10 - I think people praise it because it didn't fail. It feels too much like a puzzle.ĭoom - 8/10 (groundbreaking, but II made it better)ĭoom II - 10/10 (fully realized massive enemies + super shotgun!)ĭoom 3 - 6/10 This was different - more smaller scaled horror shooter. Sure, the reboot is very FAST paced but you have to surgically dismantle and prioritize specific enemies. Doom II had a fine finesse between chaos and chaotic balance. Then you had to use double jump and double dash to reach incredibly far off places for secrets. Doom wasn't like this, at least not this excessive. Reboot has all these incessant platforming gameplay.And this isn't just nostalgia, I'll tell you why: I had fun with it.īut it couldn't compare to Doom II's distinct satisfying feel. You know, I know Doom 2016 was a great reboot.
